Present to your attention my project, a runner game for the Android system, with the possibility of porting to various other platforms.

Need a custom Unity game or want to add new features to your existing project? Contact me directly: xcybercode3@gmail.com or leave a comment under this game.

What features have I implemented in this game

Technical part

  • Graphics settings (Low, Medium, Hight), which the user can select to suit the performance of their device.
  • Procedurally generated locations with game items in random places.    
  • Saving the game progress file (data is encrypted using cryptographic encryption methods - protection against hacking).  
  • Implementation of subscriptions using the game itself (the game saves the subscription purchased in the store, calculates the remaining time of the subscription and deletes it upon completion, all subscription data is stored in an encrypted game progress file, protected from hacking)
  • Indication of current, purchased, subscriptions on the screen, in the store and during gameplay (the type (icon) of subscription and the remaining time are displayed)
  • Possibility of pausing a subscription for any period (in the store, in the product card, an indication appears, a pause/continue button and the remaining time)    
  • In-game store based on IAP, with the ability to connect to Google Play or App Store                
  • Connecting the store to Google Play, testing purchases      
  • Android game testing          
  • Debug, bug fixes, improvements, games 
  • Performance optimization (reducing draw calls, optimizing physics, lods, etc.)
  • Adaptation to different screen aspect ratios 
  • Control system (ball control, touch input, accelerometer, sensitivity, etc.)
  • Working with assets, project organization 
  • Preparing the Google Play page (screenshots, description, icon, etc.)                     
  • Creating a game release for Google Play

Programming and game design

  • Coding in C#
  • Development of game mechanics
  • Setting up game physics
  • Creating an in-game economy, calculating prices and discounts for the game store

User interface development and design (UI/UX)

  • Basic UI Elements
  • Main menu UI
  • Store UI
  • Dialog UI
  • Game process control UI

Audio

  • Selection of music.
  • Creation, selection, integration of sound effects.

3D content

  • Creation of 3D models
  • Texturing 3D models
  • Animating 3D models

Screenshots





Features and objectives of the game

Navigate through obstacle courses by jumping, smashing through barriers, flying over gaps with a drone, and collecting coins and items along the way.

Key features: 

  • Physics-based ball control 
  • Variety of obstacles and tricks
  • Collect coins and power-ups 
  • In-game shop with coins, items and upgrades
  • Fully completed and optimized for Android

Note:

The game was created for the Google Play Market, so in the current version the game store works in demo mode.

Developed solo in Unity (C#).

Updated 10 days ago
Published 20 days ago
StatusReleased
PlatformsHTML5
AuthorxCyberdev
GenreRacing, Action, Platformer
Tags3D, android, ball, mobile, Physics, Runner, Unity, web-gl
ContentNo generative AI was used

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